Ascent++
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guard
→
ReceivesAction
→
locked in the basement
Typicality:
0.310
Saliency:
0.140
Facets
0
No facets.
Open triples
1
guard → be locked in → the basement
5
Sentiment analysis
negative
neutral
positive
0.425
0.562
0.013
Other statistics
Raw frequency
5
Normalized frequency
0.140
Modifier score
0.500
Perplexity
321.236