gun CapableOf prove useful
Typicality: 0.387
Saliency: 0.148

Facets 2
to the player’s endeavor 3 transitive-object
for recruits 2 transitive-object
Open triples 2
gun → prove → useful 4
gun → become → useful 3
Sentiment analysis
negative neutral positive
0.080 0.440 0.480
Other statistics
Raw frequency 7
Normalized frequency 0.148
Modifier score 1.000
Perplexity 216.298