Typicality: | 0.387 |
Saliency: | 0.148 |
to the player’s endeavor | 3 | transitive-object |
for recruits | 2 | transitive-object |
gun → prove → useful | 4 |
gun → become → useful | 3 |
negative | neutral | positive |
0.080 | 0.440 | 0.480 |
Raw frequency | 7 |
Normalized frequency | 0.148 |
Modifier score | 1.000 |
Perplexity | 216.298 |