Typicality: | 0.540 |
Saliency: | 0.505 |
to make financial transactions | 8 | purpose |
with social engineering techniques | 7 | manner |
to make money | 6 | purpose |
hacker → steal → the information | 52 |
hacker → use → stolen information | 27 |
hacker → stolen → information | 20 |
hacker → use → stolen data | 17 |
hacker → stolen → the information | 3 |
negative | neutral | positive |
0.615 | 0.369 | 0.016 |
Raw frequency | 119 |
Normalized frequency | 0.505 |
Modifier score | 1.000 |
Perplexity | 238.835 |