Ascent++
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hand
→
CapableOf
→
get stuck
Typicality:
0.333
Saliency:
0.196
Facets
1
against the table
6
location
Open triples
2
hand → get → stuck
4
hand → become → stuck
4
Sentiment analysis
negative
neutral
positive
0.422
0.494
0.085
Other statistics
Raw frequency
8
Normalized frequency
0.196
Modifier score
0.500
Perplexity
89.003