| in simulations | 8 | location |
| to fewer clients | 5 | transitive-object |
| for disaster recovery | 2 | purpose |
| hardware → be → useful | 17 |
| hardware → be → practical | 6 |
| negative | neutral | positive |
| 0.062 | 0.520 | 0.418 |
| Raw frequency | 23 |
| Normalized frequency | 0.472 |
| Modifier score | 0.500 |
| Perplexity | 272.998 |