in simulations | 8 | location |
to fewer clients | 5 | transitive-object |
for disaster recovery | 2 | purpose |
hardware → be → useful | 17 |
hardware → be → practical | 6 |
negative | neutral | positive |
0.062 | 0.520 | 0.418 |
Raw frequency | 23 |
Normalized frequency | 0.472 |
Modifier score | 0.500 |
Perplexity | 272.998 |