Ascent++
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headphone
→
IsA
→
high-end
Typicality:
0.213
Saliency:
0.119
Facets
2
for producing high-quality sound
4
purpose
pretty
3
degree
Open triples
2
headphone → be → high-end
3
headphone → be → high end
3
Sentiment analysis
negative
neutral
positive
0.184
0.273
0.543
Other statistics
Raw frequency
6
Normalized frequency
0.119
Modifier score
0.500
Perplexity
52.193