Typicality: | 0.435 |
Saliency: | 0.207 |
frequently | 4 | temporal |
headphone → be designed for → audio mixing | 4 |
headphone → be used with → audio systems | 3 |
headphone → be made for → sound engineers | 3 |
negative | neutral | positive |
0.013 | 0.629 | 0.358 |
Raw frequency | 10 |
Normalized frequency | 0.207 |
Modifier score | 0.800 |
Perplexity | 124.655 |