Typicality: | 0.162 |
Saliency: | 0.000 |
in retail channels | 3 | location |
for a long time | 2 | temporal |
headset → stay → available | 3 |
negative | neutral | positive |
0.011 | 0.189 | 0.800 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 491.076 |