Typicality: | 0.394 |
Saliency: | 0.373 |
specifically | 7 | other |
often | 3 | temporal |
headset → be designed for → gaming | 10 |
headset → be used for → gaming | 6 |
headset → be designed for → gamer | 4 |
negative | neutral | positive |
0.070 | 0.457 | 0.473 |
Raw frequency | 20 |
Normalized frequency | 0.373 |
Modifier score | 0.725 |
Perplexity | 46.477 |