| Typicality: | 0.329 |
| Saliency: | 0.391 |
| during long production days | 5 | temporal |
| above all else | 3 | other |
| specially | 2 | manner |
| headset → be designed to be → comfortable | 10 |
| headset → be designed for → comfort | 7 |
| headset → wear → comfort | 5 |
| negative | neutral | positive |
| 0.005 | 0.203 | 0.792 |
| Raw frequency | 22 |
| Normalized frequency | 0.391 |
| Modifier score | 0.500 |
| Perplexity | 32.538 |