Typicality: | 0.329 |
Saliency: | 0.391 |
during long production days | 5 | temporal |
above all else | 3 | other |
specially | 2 | manner |
headset → be designed to be → comfortable | 10 |
headset → be designed for → comfort | 7 |
headset → wear → comfort | 5 |
negative | neutral | positive |
0.005 | 0.203 | 0.792 |
Raw frequency | 22 |
Normalized frequency | 0.391 |
Modifier score | 0.500 |
Perplexity | 32.538 |