| next year | 5 | temporal |
| with different capabilities | 2 | other |
| headset → be → released | 10 |
| headset → become → available | 8 |
| headset → come to → market | 4 |
| headset → hit → the market | 4 |
| negative | neutral | positive |
| 0.069 | 0.419 | 0.512 |
| Raw frequency | 26 |
| Normalized frequency | 0.424 |
| Modifier score | 1.000 |
| Perplexity | 173.828 |