next year | 5 | temporal |
with different capabilities | 2 | other |
headset → be → released | 10 |
headset → become → available | 8 |
headset → come to → market | 4 |
headset → hit → the market | 4 |
negative | neutral | positive |
0.069 | 0.419 | 0.512 |
Raw frequency | 26 |
Normalized frequency | 0.424 |
Modifier score | 1.000 |
Perplexity | 173.828 |