hard | 4 | manner |
in case | 2 | temporal |
helmet → take → hit | 11 |
helmet → be → hit | 7 |
helmet → be → struck | 5 |
negative | neutral | positive |
0.378 | 0.545 | 0.078 |
Raw frequency | 23 |
Normalized frequency | 0.397 |
Modifier score | 0.500 |
Perplexity | 187.067 |