Ascent++
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helmet
→
ReceivesAction
→
used by knight
Typicality:
0.250
Saliency:
0.000
Facets
1
in the early middle ages
2
temporal
Open triples
1
helmet → be used by → knight
3
Sentiment analysis
negative
neutral
positive
0.074
0.888
0.037
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
203.805