Ascent++
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helmet
→
ReceivesAction
→
used by the team
Typicality:
0.331
Saliency:
0.191
Facets
1
from 1965–69
4
temporal
Open triples
2
helmet → be used by → the team
5
helmet → be used in → game
3
Sentiment analysis
negative
neutral
positive
0.220
0.716
0.065
Other statistics
Raw frequency
8
Normalized frequency
0.191
Modifier score
0.500
Perplexity
120.149