Ascent++
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hit
→
ReceivesAction
→
passed through to consumer
Typicality:
0.250
Saliency:
0.000
Facets
1
largely
4
degree
Open triples
1
hit → be passed through to → consumer
3
Sentiment analysis
negative
neutral
positive
0.137
0.800
0.063
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
193.016