Assertion list
hitter (primary) → CapableOf

Results from Ascent++: 84
hitterCapableOf hit the ball 0.73
hitterCapableOf make contact 0.71
hitterCapableOf come to the plate 0.66
hitterCapableOf swing the bat 0.62
hitterCapableOf make adjustment 0.60
hitterCapableOf take walk 0.57
hitterCapableOf pull the ball 0.56
hitterCapableOf swing at pitch 0.54
hitterCapableOf look for fastball 0.53
hitterCapableOf make better contact 0.52
hitterCapableOf hear the ball 0.52
hitterCapableOf get on base 0.52
hitterCapableOf work the count 0.50
hitterCapableOf hit for power 0.50
hitterCapableOf go for the green 0.49
hitterCapableOf step to the plate 0.49
hitterCapableOf strike the ball 0.49
hitterCapableOf stand in the box 0.47
hitterCapableOf hit .300 0.46
hitterCapableOf take batting practice 0.46
hitterCapableOf put the ball 0.45
hitterCapableOf use entire field 0.44
hitterCapableOf take pitch 0.44
hitterCapableOf hit home runs 0.42
hitterCapableOf get ready to hit 0.41
hitterCapableOf leave the ground 0.41
hitterCapableOf approach the setter 0.40
hitterCapableOf draw walk 0.40
hitterCapableOf make solid contact 0.40
hitterCapableOf see pitch 0.40
hitterCapableOf choke up on the bat 0.39
hitterCapableOf look foolish 0.38
hitterCapableOf move runner 0.38
hitterCapableOf try to hit the ball 0.38
hitterCapableOf drop their hands 0.38
hitterCapableOf go through slump 0.38
hitterCapableOf cut the corner 0.37
hitterCapableOf look for pitch 0.36
hitterCapableOf drive the ball 0.35
hitterCapableOf hit pitch 0.34
hitterCapableOf take advantage of mistake 0.34
hitterCapableOf hit a fly ball 0.33
hitterCapableOf identify pitch 0.33
hitterCapableOf pull outside pitch 0.33
hitterCapableOf stay focused 0.33
hitterCapableOf change their approach 0.31
hitterCapableOf track the ball 0.31
hitterCapableOf get the ball 0.31
hitterCapableOf sit on the fastball 0.31
hitterCapableOf start with their hands 0.31
hitterCapableOf come up with runner 0.28
hitterCapableOf consider different careers 0.28
hitterCapableOf crush the ball 0.28
hitterCapableOf deal with an 0 0.28
hitterCapableOf expect fastball 0.28
hitterCapableOf hit .400 0.28
hitterCapableOf hit a ground ball 0.28
hitterCapableOf load basis 0.28
hitterCapableOf pick up the ball 0.28
hitterCapableOf score eight runs 0.28
hitterCapableOf tie the game 0.28
hitterCapableOf avoid bunker 0.25
hitterCapableOf carry the fairway bunkers 0.25
hitterCapableOf chase pitch 0.25
hitterCapableOf fake a quick-set one 0.25
hitterCapableOf fall in the count 0.25
hitterCapableOf hit a double 0.25
hitterCapableOf hit around the block 0.25
hitterCapableOf hit line drives 0.25
hitterCapableOf hit to opposite field 0.25
hitterCapableOf keep at least one foot 0.25
hitterCapableOf pull off the ball 0.25
hitterCapableOf reach on error 0.25
hitterCapableOf sit on particular pitch 0.25
hitterCapableOf spray the ball 0.25
hitterCapableOf struggle at the plate 0.25
hitterCapableOf get lucky 0.25
hitterCapableOf get hit 0.24
hitterCapableOf lose power 0.19
hitterCapableOf drive in run 0.18
hitterCapableOf bunt the ball 0.16
hitterCapableOf get jammed 0.16
hitterCapableOf lose bat speed 0.16
hitterCapableOf play the game 0.13