horse CapableOf become stuck
Typicality: 0.540
Saliency: 0.488

Facets 3
in the corners 8 location
at any point 5 temporal
after wandering into a trench 5 temporal
Open triples 4
horse → become → stuck 21
horse → get → stuck 20
horse → got → stuck 5
horse → gets → stuck 3
Sentiment analysis
negative neutral positive
0.336 0.577 0.087
Other statistics
Raw frequency 49
Normalized frequency 0.488
Modifier score 0.750
Perplexity 394.032