Typicality: | 0.540 |
Saliency: | 0.488 |
in the corners | 8 | location |
at any point | 5 | temporal |
after wandering into a trench | 5 | temporal |
horse → become → stuck | 21 |
horse → get → stuck | 20 |
horse → got → stuck | 5 |
horse → gets → stuck | 3 |
negative | neutral | positive |
0.336 | 0.577 | 0.087 |
Raw frequency | 49 |
Normalized frequency | 0.488 |
Modifier score | 0.750 |
Perplexity | 394.032 |