Ascent++
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hour
→
CapableOf
→
play video games
Typicality:
0.411
Saliency:
0.444
Facets
1
at average age
3
other
Open triples
2
hour → play → video games
19
hour → play → computer games
10
Sentiment analysis
negative
neutral
positive
0.462
0.362
0.176
Other statistics
Raw frequency
29
Normalized frequency
0.444
Modifier score
0.683
Perplexity
57.663