hour ReceivesAction spent playing games
Typicality: 0.372
Saliency: 0.287

Facets 1
in the karen ost program 2 location
Open triples 3
hour → be spent → playing games 5
hour → be spent on → video games 4
hour → spend playing → computer games 4
Sentiment analysis
negative neutral positive
0.319 0.446 0.236
Other statistics
Raw frequency 13
Normalized frequency 0.287
Modifier score 0.500
Perplexity 122.378