human CapableOf get bored
Typicality: 0.487
Saliency: 0.531

Facets 3
quickly 10 manner
over again 3 temporal
usually 2 degree
Open triples 3
human → get → bored 26
human → be → bored 12
human → become → bored 6
Sentiment analysis
negative neutral positive
0.724 0.205 0.071
Other statistics
Raw frequency 44
Normalized frequency 0.531
Modifier score 0.800
Perplexity 31.401