Ascent++
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human
→
ReceivesAction
→
trained
Typicality:
0.460
Saliency:
0.491
Facets
3
badly
4
degree
to shorten and lengthen the time
4
purpose
really
2
degree
Open triples
1
human → be → trained
36
Sentiment analysis
negative
neutral
positive
0.320
0.474
0.207
Other statistics
Raw frequency
36
Normalized frequency
0.491
Modifier score
0.500
Perplexity
23.043