Ascent++
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hunter
→
ReceivesAction
→
killed
Typicality:
0.381
Saliency:
0.511
Facets
1
during the battle
2
temporal
Open triples
1
hunter → be → killed
14
Sentiment analysis
negative
neutral
positive
0.707
0.282
0.011
Other statistics
Raw frequency
14
Normalized frequency
0.511
Modifier score
0.500
Perplexity
65.486