hypothesis ReceivesAction communicated through immersive spaces
Typicality: 0.250
Saliency: 0.000

Facets 2
continuously 6 temporal
on their return 3 temporal
Open triples 1
hypothesis → be communicated through → immersive spaces 3
Sentiment analysis
negative neutral positive
0.008 0.765 0.227
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 147.429