Typicality: | 0.405 |
Saliency: | 0.364 |
really | 4 | degree |
in our interactions | 3 | temporal |
in computer science | 2 | location |
identity → come into → play | 10 |
identity → come to → the fore | 5 |
identity → be at → play | 4 |
negative | neutral | positive |
0.165 | 0.696 | 0.139 |
Raw frequency | 19 |
Normalized frequency | 0.364 |
Modifier score | 0.500 |
Perplexity | 36.804 |