| Typicality: | 0.405 |
| Saliency: | 0.364 |
| really | 4 | degree |
| in our interactions | 3 | temporal |
| in computer science | 2 | location |
| identity → come into → play | 10 |
| identity → come to → the fore | 5 |
| identity → be at → play | 4 |
| negative | neutral | positive |
| 0.165 | 0.696 | 0.139 |
| Raw frequency | 19 |
| Normalized frequency | 0.364 |
| Modifier score | 0.500 |
| Perplexity | 36.804 |