Typicality: | 0.424 |
Saliency: | 0.408 |
in a system | 3 | location |
ultimately | 2 | degree |
incentive → affect → behaviour | 5 |
incentive → affect → behavior | 5 |
incentive → influence → behavior | 4 |
incentive → guide → behavior | 4 |
incentive → affect → human behavior | 3 |
incentive → modify → expected human behavior | 3 |
negative | neutral | positive |
0.157 | 0.661 | 0.182 |
Raw frequency | 24 |
Normalized frequency | 0.408 |
Modifier score | 0.500 |
Perplexity | 125.845 |