| Typicality: | 0.355 |
| Saliency: | 0.452 |
| much more | 4 | degree |
| to a certain group of people | 4 | transitive-object |
| in encouraging game-changing innovation | 4 | purpose |
| incentive → be → more effective | 21 |
| incentive → be → more attractive | 3 |
| incentive → be → more acceptable | 3 |
| incentive → be → more successful | 3 |
| negative | neutral | positive |
| 0.061 | 0.375 | 0.564 |
| Raw frequency | 30 |
| Normalized frequency | 0.452 |
| Modifier score | 0.500 |
| Perplexity | 49.381 |