Typicality: | 0.355 |
Saliency: | 0.452 |
much more | 4 | degree |
to a certain group of people | 4 | transitive-object |
in encouraging game-changing innovation | 4 | purpose |
incentive → be → more effective | 21 |
incentive → be → more attractive | 3 |
incentive → be → more acceptable | 3 |
incentive → be → more successful | 3 |
negative | neutral | positive |
0.061 | 0.375 | 0.564 |
Raw frequency | 30 |
Normalized frequency | 0.452 |
Modifier score | 0.500 |
Perplexity | 49.381 |