Typicality: | 0.162 |
Saliency: | 0.000 |
in the game | 3 | location |
insanity → be induced by → traumatic experiences | 3 |
negative | neutral | positive |
0.865 | 0.130 | 0.005 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.500 |
Perplexity | 123.193 |