japan CapableOf tie the game
Typicality: 0.390
Saliency: 0.329

Facets 2
in the second half 5 temporal
thanks to a sac 2 cause
Open triples 2
japan → tie → the game 12
japan → tie → the score 6
Sentiment analysis
negative neutral positive
0.096 0.766 0.139
Other statistics
Raw frequency 18
Normalized frequency 0.329
Modifier score 0.500
Perplexity 121.907