Ascent++
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junk food
→
ReceivesAction
→
sold in vending machines
Typicality:
0.197
Saliency:
0.082
Facets
1
as a way
2
manner
Open triples
1
junk food → be sold in → vending machines
4
Sentiment analysis
negative
neutral
positive
0.412
0.330
0.258
Other statistics
Raw frequency
4
Normalized frequency
0.082
Modifier score
0.500
Perplexity
57.784