laptop ReceivesAction used in education
Typicality: 0.498
Saliency: 0.349

Facets 3
commonly 15 temporal
for personal multimedia 12 purpose
in playing games 5 temporal
Open triples 3
laptop → be used in → education 14
laptop → be used for → educational purposes 3
laptop → be used by → teacher 3
Sentiment analysis
negative neutral positive
0.026 0.600 0.374
Other statistics
Raw frequency 20
Normalized frequency 0.349
Modifier score 0.807
Perplexity 50.760