| Typicality: | 0.251 |
| Saliency: | 0.209 |
| to enhance learning | 6 | purpose |
| laughter → stimulate → both sides of the brain | 6 |
| laughter → stimulate → the brain | 4 |
| negative | neutral | positive |
| 0.002 | 0.103 | 0.895 |
| Raw frequency | 10 |
| Normalized frequency | 0.209 |
| Modifier score | 0.500 |
| Perplexity | 57.324 |