player (aspect of league) CapableOf become involved
Typicality: 0.524
Saliency: 0.264

Facets 1
in active play 7 temporal
Open triples 2
player → become → involved 4
player → get → involved 4
Sentiment analysis
negative neutral positive
0.067 0.678 0.256
Other statistics
Raw frequency 8
Normalized frequency 0.264
Modifier score 1.000
Perplexity 214.910