player (aspect of league) CapableOf earn point
Typicality: 0.684
Saliency: 0.636

Facets 3
in most cases 7 temporal
for their clans 6 transitive-object
by playing the games 2 manner
Open triples 3
player → earn → point 18
player → accumulate → point 11
player → gain → point 3
Sentiment analysis
negative neutral positive
0.036 0.745 0.219
Other statistics
Raw frequency 32
Normalized frequency 0.636
Modifier score 1.000
Perplexity 237.258