player (aspect of league) CapableOf get hurt
Typicality: 0.413
Saliency: 0.510

Facets 1
sometimes seriously 4 manner
Open triples 3
player → get → hurt 11
player → gets → hurt 6
player → getting → hurt 3
Sentiment analysis
negative neutral positive
0.699 0.265 0.036
Other statistics
Raw frequency 20
Normalized frequency 0.510
Modifier score 0.600
Perplexity 135.426