player (aspect of league) CapableOf receive money
Typicality: 0.399
Saliency: 0.349

Facets 3
in many cases 4 temporal
back from the machine 3 other
for hits 2 purpose
Open triples 2
player → receive → money 6
player → receive → payment 5
Sentiment analysis
negative neutral positive
0.421 0.515 0.065
Other statistics
Raw frequency 11
Normalized frequency 0.349
Modifier score 0.500
Perplexity 350.137