player (aspect of league) CapableOf remain in the locker room
Typicality: 0.664
Saliency: 0.590

Facets 2
during the anthem 11 temporal
simply 2 manner
Open triples 2
player → remain in → the locker room 14
player → stay in → the locker room 13
Sentiment analysis
negative neutral positive
0.277 0.668 0.055
Other statistics
Raw frequency 27
Normalized frequency 0.590
Modifier score 1.000
Perplexity 35.859