player (aspect of league) CapableOf suffer concussion
Typicality: 0.638
Saliency: 0.756

Facets 3
the prior season 4 temporal
to the game 4 transitive-object
in 2012 2 temporal
Open triples 6
player → suffer → concussion 21
player → suffered → concussion 13
player → sustain → concussion 6
player → have → concussion 4
player → had → concussion 3
player → get → concussion 3
Sentiment analysis
negative neutral positive
0.470 0.489 0.041
Other statistics
Raw frequency 50
Normalized frequency 0.756
Modifier score 0.700
Perplexity 181.549