player (aspect of league) ReceivesAction compensated
Typicality: 0.449
Saliency: 0.466

Facets 2
fairly 6 degree
for entertaining the fans 5 purpose
Open triples 2
player → be → compensated 14
player → receive → compensation 3
Sentiment analysis
negative neutral positive
0.191 0.628 0.181
Other statistics
Raw frequency 17
Normalized frequency 0.466
Modifier score 0.500
Perplexity 223.691