player (aspect of league) ReceivesAction injured
Typicality: 0.622
Saliency: 1.000

Facets 3
during a game 17 temporal
seriously 7 manner
last year 3 temporal
Open triples 5
player → be → injured 88
player → become → injured 14
player → get → injured 13
player → gets → injured 5
player → getting → injured 4
Sentiment analysis
negative neutral positive
0.500 0.456 0.044
Other statistics
Raw frequency 124
Normalized frequency 1.000
Modifier score 0.600
Perplexity 91.076