aspect of
league)
→
CapableOf
→
win the game
| Typicality: | 0.683 |
| Saliency: | 0.710 |
| at the end of regulation time | 13 | temporal |
| in a shootout | 5 | temporal |
| most likely | 4 | degree |
| team → win → the game | 56 |
| team → win → game | 35 |
| negative | neutral | positive |
| 0.080 | 0.614 | 0.306 |
| Raw frequency | 91 |
| Normalized frequency | 0.710 |
| Modifier score | 0.900 |
| Perplexity | 60.038 |