aspect
of
league)
→
CapableOf
→
win the game
Typicality: | 0.683 |
Saliency: | 0.710 |
at the end of regulation time | 13 | temporal |
in a shootout | 5 | temporal |
most likely | 4 | degree |
team → win → the game | 56 |
team → win → game | 35 |
negative | neutral | positive |
0.080 | 0.614 | 0.306 |
Raw frequency | 91 |
Normalized frequency | 0.710 |
Modifier score | 0.900 |
Perplexity | 60.038 |