leather CapableOf become more comfortable
Typicality: 0.264
Saliency: 0.239

Facets 2
in the long run 5 temporal
very 2 degree
Open triples 3
leather → become → more comfortable 9
leather → become → comfortable 6
leather → get → more comfortable 4
Sentiment analysis
negative neutral positive
0.018 0.295 0.687
Other statistics
Raw frequency 19
Normalized frequency 0.239
Modifier score 0.500
Perplexity 192.154