leather CapableOf obtain more shine
Typicality: 0.281
Saliency: 0.279

Facets 2
with its continuous use 26 temporal
likewise 12 degree
Open triples 3
leather → obtain → more shine 10
leather → acquire → more shine 9
leather → gain → more shine 7
Sentiment analysis
negative neutral positive
0.002 0.207 0.790
Other statistics
Raw frequency 26
Normalized frequency 0.279
Modifier score 0.500
Perplexity 412.624