license CapableOf use virtual items
Typicality: 0.445
Saliency: 0.457

Facets 3
through a gift card 5 manner
from gaijin 4 other
by redeeming third party virtual currency 3 manner
Open triples 2
license → use → virtual items 76
license → use → virtual goods 8
Sentiment analysis
negative neutral positive
0.093 0.757 0.149
Other statistics
Raw frequency 84
Normalized frequency 0.457
Modifier score 0.500
Perplexity 292.982