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liquor
→
ReceivesAction
→
consumed on premise
Typicality:
0.250
Saliency:
0.000
Facets
1
by the agents
2
other
Open triples
1
liquor → be consumed on → premise
3
Sentiment analysis
negative
neutral
positive
0.101
0.864
0.035
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
71.703