living room CapableOf play board games
Typicality: 0.239
Saliency: 0.181

Facets 0
No facets.
Open triples 2
living room → play → board games 5
living room → play → a board game 3
Sentiment analysis
negative neutral positive
0.002 0.059 0.939
Other statistics
Raw frequency 8
Normalized frequency 0.181
Modifier score 0.500
Perplexity 243.210