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living room
→
HasA
→
board games
Typicality:
0.308
Saliency:
0.340
Facets
0
No facets.
Open triples
2
living room → have → board games
16
living room → be equipped with → board games
3
Sentiment analysis
negative
neutral
positive
0.002
0.327
0.671
Other statistics
Raw frequency
19
Normalized frequency
0.340
Modifier score
0.500
Perplexity
132.669