Typicality: | 0.492 |
Saliency: | 0.568 |
in the first half | 5 | temporal |
with 23 tics on the clock | 4 | temporal |
to find a winner | 3 | purpose |
lynx → turn → the ball | 4 |
lynx → have → the ball | 3 |
lynx → get → the ball | 3 |
negative | neutral | positive |
0.133 | 0.778 | 0.089 |
Raw frequency | 10 |
Normalized frequency | 0.568 |
Modifier score | 0.500 |
Perplexity | 319.094 |