machine CapableOf become popular
Typicality: 0.406
Saliency: 0.571

Facets 3
very 32 degree
after the release 14 temporal
quickly 9 manner
Open triples 3
machine → become → popular 90
machine → be become → popular 4
machine → get → popular 3
Sentiment analysis
negative neutral positive
0.021 0.230 0.749
Other statistics
Raw frequency 97
Normalized frequency 0.571
Modifier score 0.500
Perplexity 346.968