Typicality: | 0.496 |
Saliency: | 0.576 |
consequently | 7 | temporal |
by setting the business problem | 4 | manner |
truly | 2 | manner |
machine → think like → human | 78 |
machine → think like → human beings | 13 |
machine → think like → people | 5 |
machine → think like → human being | 4 |
negative | neutral | positive |
0.195 | 0.563 | 0.242 |
Raw frequency | 100 |
Normalized frequency | 0.576 |
Modifier score | 0.500 |
Perplexity | 43.869 |