machine CapableOf use machine learning
Typicality: 0.404
Saliency: 0.361

Facets 1
to play hearthstone 3 purpose
Open triples 3
machine → use → machine learning 11
machine → perform → learning 10
machine → do → the learning 6
Sentiment analysis
negative neutral positive
0.055 0.673 0.272
Other statistics
Raw frequency 27
Normalized frequency 0.361
Modifier score 0.500
Perplexity 243.318