Typicality: | 0.404 |
Saliency: | 0.361 |
to play hearthstone | 3 | purpose |
machine → use → machine learning | 11 |
machine → perform → learning | 10 |
machine → do → the learning | 6 |
negative | neutral | positive |
0.055 | 0.673 | 0.272 |
Raw frequency | 27 |
Normalized frequency | 0.361 |
Modifier score | 0.500 |
Perplexity | 243.318 |