| Typicality: | 0.404 |
| Saliency: | 0.361 |
| to play hearthstone | 3 | purpose |
| machine → use → machine learning | 11 |
| machine → perform → learning | 10 |
| machine → do → the learning | 6 |
| negative | neutral | positive |
| 0.055 | 0.673 | 0.272 |
| Raw frequency | 27 |
| Normalized frequency | 0.361 |
| Modifier score | 0.500 |
| Perplexity | 243.318 |